Vulkan & The SteamVR compositor

Already in December, Valve has updated OpenVR to include support for Vulkan [https://github.com/ValveSoftware/openvr/tree/v1.0.5]. When using Vulkan instead of OpenGL with OpenVR/SteamVR, there are two additional steps to take: 1. To work at all, you need to create your Vulkan instance and…

Vulkan Resource Collection

Recently, I've been digging a bit into the new high performance graphics API Vulkan [http://khronos.org/vulkan], but found that comprehensive guides are still a little rare. Yet, quite a few people have invested incredible effort into creating tutorials, presentations, and sample code, covering various aspects and usages of…

OpenGL: Lessons learned

Here's a short summary of things I have learned in the last months of OpenGL programming - sometimes the hard way (read: while destroying awful amounts of Club Mate and coffee). Some of these are rather subtle pitfalls and do not get mentioned in tutorials or books too often. * Textures…