Calling ObjectiveC code from the Java Virtual Machine
Going into the slightly gory details of dealing with CGRects and friends with JNI and libffi.…
Going into the slightly gory details of dealing with CGRects and friends with JNI and libffi.…
How to use Apple's Metal Frame Capture to debug MoltenVK Vulkan applications, plus a little bit of background.…
Stories of switching from macOS to Windows. What went well, what went wrong, and why I am now on the second Windows laptop.…
Renderdoc [https://renderdoc.org] is a tremendously useful graphics debugger by Baldur Karlsson [https://twitter.com/baldurk] that works by intercepting your Vulkan/Direct3D/OpenGL API calls either by injecting its little helper library into your running application or by loading the helper library before the actual API library. The…
As the official documentation at the moment lacks some painful details, here's a quick list how to install CUDA, CUDA-powered TensorFlow, and Keras on Windows 10. Procedure 1. Install the CUDA 8.0 toolkit from Nvidia [https://developer.nvidia.com/cuda] , this will automatically add CUDA's bin directory to Windows'…
Already in December, Valve has updated OpenVR to include support for Vulkan [https://github.com/ValveSoftware/openvr/tree/v1.0.5]. When using Vulkan instead of OpenGL with OpenVR/SteamVR, there are two additional steps to take: 1. To work at all, you need to create your Vulkan instance and…
Recently, I've been digging a bit into the new high performance graphics API Vulkan [http://khronos.org/vulkan], but found that comprehensive guides are still a little rare. Yet, quite a few people have invested incredible effort into creating tutorials, presentations, and sample code, covering various aspects and usages of…
Here's a short summary of things I have learned in the last months of OpenGL programming - sometimes the hard way (read: while destroying awful amounts of Club Mate and coffee). Some of these are rather subtle pitfalls and do not get mentioned in tutorials or books too often. * Textures…