Already in December, Valve has updated OpenVR to include support for Vulkan
[https://github.com/ValveSoftware/openvr/tree/v1.0.5].
When using Vulkan instead of OpenGL with OpenVR/SteamVR, there are two
Recently, I've been digging a bit into the new high performance graphics API
Vulkan [http://khronos.org/vulkan], but found that comprehensive guides are
still a little rare.
Yet, quite a
Here's a short summary of things I have learned in the last months of OpenGL
programming - sometimes the hard way (read: while destroying awful amounts of
Club Mate and coffee)